Until early October, Oculus hadn't announced any plans to match the HTC Vive's mesmerizing room-scale mode of virtual reality, where there's no "right" way to face and your mobility is only limited by ...
Fantastic Contraption is a game played in a room-scale environment with hand controllers. It's the one thing we've shown consistently throughout development and in all of our trailers and teasers.
Should you enter the Menil Collection's main building on the Branard St. side, there'll be a nondescript white wall to your left. You'll need to squeak past the security guard behind a rather ...
When it comes to VR, a system is only as good as your tracking setup. A chief complaint for many current high-end VR systems is that they’re just too damn complicated. When the HTC Vive came out in ...
When considering a virtual reality purchase, is room-scale VR really a major consideration over standing VR? Some recent demos gave us reason to question our previous conclusions. Since first trying ...
Virtual reality system maker Oculus has been working hard to add the same kind of room-scale experience to its Rift VR system as its main competitor the HTC Vive. Room-scale support has been present ...
SFX house Stress Level Zero recently received their Valve Vive Developer Edition kit and have now published a useful image demonstrating just what Valve’s 15×15 feet ‘room scale’ tracking looks like ...
With version 1.15 of the Oculus runtime, room-scale Rifting is moving from its "experimental" phase. Technically, room-scale Rifting has been around ever since the Touch controllers were released, but ...