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Starfield, Shattered Space
Starfield Design Director Defends Shattered Space DLC After Mixed Reviews
Bethesda's first big DLC pack for Starfield arrived at the tail end of last month, and in the wake of some mixed reviews, the studio's design director has responded to some of the criticism levelled at the Shattered Space expansion.
Starfield Shattered Space doesn't always play to Bethesda's strengths, but two small side quests did
When it comes to Bethesda's RPGs, it's often the smaller side quests that tend to stick with me the most. Perhaps it's because of the way you can organically come across them; making it feel like a discovery you chanced upon rather than a quest leading you down a set path.
Starfield Shattered Space shows Bethesda doesn’t understand its own legacy
Bethesda has compared the new Starfield Shattered Space DLC to Morrowind, but by doing so it shows a gap in understanding its legacy.
‘Starfield: Shattered Space’ Is Not Doing Great, Data Suggests
In addition to low critic (57 Metascore) and audience (5.6) scores, the overall player data for Starfield’s Shattered Space expansion is…not indicating this is a hit.
Starfield: Shattered Space - How To Unlock The Keep Armory
The Keep Armory is the only dedicated weapon shop on Va'ruun'kai. Here's how players can unlock this vendor in Starfield's Shattered Space DLC.
Starfield: Shattered Space Review
Starfield: Shattered Space condensed Va'ruun'kai adventure is quite forgettable and does nothing to compensate for its appalling lack of content.
Starfield’s Shattered Space Will Indicate How Much Bethesda Wants To Keep Investing In It
Shattered Space may also serve as a bellwether for how much Bethesda wants to keep investing in Starfield given pressure from Microsoft to deliver more games more quickly
1d
on MSN
'There were so many meetings': A former Bethesda developer explains why he quit during Starfield and started a solo project
I enjoyed it a lot less as [the studio] grew and grew,' says The Axis Unseen's Nate Purkeypile, who'd worked at Bethesda for ...
XCOM 2 Game Guide
20h
Dev Left Bethesda During Starfield Development Because Studio Grew Too Large. „If I Didn't Do It Now, I Maybe Never Would”
One of the developers of Starfield left Bethesda in the middle of developing the game to start his own studio. Nate ...
Gameranx
18h
Ex-Bethesda Artist States He Quit Starfield Due To Team Being Too Big
An ex-member of the Starfield team has come together to highlight why the company got "too big," and that "wasn't his style." ...
Video Games Chronicle
1d
Former Bethesda lead artist says he quit during Starfield development because the team had grown too much
A former lead artist at Bethesda says he quit during the development of Starfield because he felt the team had grown too ...
5d
on MSN
Bethesda honcho says Starfield is 'the best game we've ever made' in massive bout of amnesia
At time of writing, Starfield's Steam review score is at an unenviable, beige "Mixed" rating, with only 59% of its total ...
vg247
5d
Starfield is "in a lot of ways, the best game we've ever made", even if it "might not be everyone's cup of tea", reckons Bethesda design director
Starfield is "in a lot of ways, the best game we've ever made", even if it "might not be everyone's cup of tea", according to ...
1d
Bethesda insists that Starfield is ‘the best game we’ve ever made’
Starfield’s design director Emil Pagliarulo is positive that Bethesda has never made a better game than Starfield… forgetting about Skyrim.
Gameranx
2d
Bethesda Believes Starfield Now Has “Its Own Fanbase”
It’s that weird Bethesda blend of immersion, action, and RPG… but also different [to] Bethesda’s other RPGs. Starfield is ...
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