I've been fascinated by procedural animation and inverse kinematics for quite some time so I finally decided to try my hand at implementing these features in a small-scale project. Overall this proved ...
The KKBP exporter for Koikatsu is used to export the character's mesh, armature and color data. The exported data is then processed by the KKBP plugin for Blender. Once characters are setup in Blender ...
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