It requires innovation and technical expertise, and an intimate understanding of what drives players, to succeed in the mobile games business. We spoke with Alexander Khodorkovsky, CEO of Argentics, ...
LOS ANGELES, June 11, 2026--(BUSINESS WIRE)--Xsolla, a leading global video game commerce company, today announced its participation in Pocket Gamer Connects (PGC) Barcelona 2026, taking place June 15 ...
67% of developers are concerned about their dependence on Apple and Google. High platform fees and marketing costs remain top frustrations for more than half of developers. 73% expect double-digit ...
Scopely has quickly become one of the defining players in the mobile gaming space. Now it's ready to share just how far it has come. "What this milestone signifies is the continued growth of the ...
With attention spans shrinking over the past two decades, immediacy is the key to conversion. For developers, the focus ...
LOS ANGELES & SEOUL, South Korea--(BUSINESS WIRE)--Xsolla, a global commerce company helping developers launch, grow, and monetize their games, today announced a new mobile-focused Server-to-Server ...
This voice experience is generated by AI. Learn more. This voice experience is generated by AI. Learn more. Denys Kliuch is the CEO of Whimsy Games Development company. Each week, my game development ...
Xsolla, a global payment platform for game publishers and developers, has announced the availability of its Buy Button for Android. This SDK solution enables mobile game developers to launch direct ...
In a nutshell: Amid growing regulatory scrutiny of Apple and Google's software distribution policies, mobile developers are increasingly voicing their displeasure with the "app store duopoly." ...
45% find it difficult to retain and engage spending players. 39% report challenges in personalising experiences for different player segments. 74% rely on lifecycle marketing and community-driven ...
Mobile-game developers are supercharging old tools with new tech to keep players hooked. Increasingly, the biggest money makers are deemed appropriate for children. n psychology, there’s a device ...
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