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  1. FABLE Definition & Meaning - Merriam-Webster

    The meaning of FABLE is a fictitious narrative or statement. How to use fable in a sentence.

  2. Log In - Fable | Stories for everyone

    Don't have an account? Delivering the world’s best social experience with exceptional stories in service of mental wellness.

  3. Fable (2026 video game) - Wikipedia

    Fable is an upcoming action role-playing game developed by Playground Games and published by Xbox Game Studios. Set in the fictional world of Albion, Fable represents the first new installment in the …

  4. Fable | Literary Genre, Characteristics & Examples | Britannica

    Fable, narrative form, usually featuring animals that behave and speak as human beings, told in order to highlight human follies and weaknesses. A moral—or lesson for behaviour—is woven into the story …

  5. Fable: Books & TV - Apps on Google Play

    Nov 18, 2025 · Join a community of good people discussing great stories on Fable, an app designed to find, discuss, and track books and TV shows.

  6. The Fable Wiki | Fandom

    The Fable Wiki is a comprehensive database for the Fable video game series. The wiki is dedicated to collecting all information related to the franchise, such as characters, quests, locations, weapons, …

  7. FABLE | English meaning - Cambridge Dictionary

    FABLE definition: 1. a short story that tells a general truth or is only partly based on fact, or literature of this…. Learn more.

  8. What is a Fable — Definition, Examples & Characteristics

    Feb 10, 2025 · A fable is a short, fictional story that aims to convey a moral lesson, often featuring animals, objects, or forces of nature as characters.

  9. Fable to Finally Get New Reveal Soon Ahead of 2026 Release

    1 day ago · Xbox is gearing up to share more information on its reboot of Fable in a presentation that will take place early next year.

  10. Fable - Definition and Examples of Fable - Literary Devices

    A fable is a short story, typically featuring animals, plants, or inanimate objects that are personified – given human qualities – to convey a moral lesson or teach a principle.